This post covers most of the detailing involved on the top of the knight, including the optional/integrated carapace weapon!
This post is focusing on how I made the Nurgle Knights Mouth. Grasping tongue, human teeth and an toothy throat sphincter... convince me you have a better way to spend the next 5 minutes!
This post is a focus on the biomechanical leg of the Nurgle Knight I made for my friend for his birthday. if you have any feedback or like it, please let us know!
This post is focused on the ranged weapon for the Nurgle Knight build I made a gift for someone.
This post is focusing on the Melee weapon arm of the Nurgle Knight I made for a friend.
My entry for the UK #Bitshavoc community competition over on Twitter, where two people go head to head, kitbashing to a set theme from random bits!
Finished painting The Goliath Rockgrinder for my Cult of the Forbidden Key
Kill Team, its an interesting game. I had lost interest until the Elites expansion which sort of made everything click for me. This has meant I've played with the rules and enjoyed them read about my hobby progress after the click. So Salamanders, I've really been struggling with them over the last 6-9 months, my…
This year for the first time I entered a judged painting competition and it was the Golden Demon at Warhammer Fest 2019. When I decided to go I figured I may as well enter the Khornate Knight, Mors Machina that I made for my friend for Christmas. All I had to do was get it…
Ever had the opportunity to go to Warhammer Fest but not been sure if its worth going? This year I went for 2 days and hopefully I can help you decide.
It's been almost two weeks since my last update and I've not done as much as I would have liked but we have been trying to sleep train the daughter. The sleep training has finally started to pay off and I'm managing to get some of my evenings back. I did purchase Shadowspear to go…
My 2nd WIP update. This time with some details about my Adeptus Astartes Kill Team Slaughter for some upcoming games with Pandora and Krakendoom and a status update on the AdMech